Unity-Wiimote
Unity-Wiimote copied to clipboard
HIDapi reporting "Incorrect Function" in Unity
I am using Julian Loehr's Wiimote Driver to connect and pair my remote over bluetooth, which seems to be allowing the Wiimote API to recognize the remote (it doesn't otherwise). However, when I try running the example scene in the newest Unity version (2018.3.9) an error pops up in the console saying that the HIDapi is reporting an error on write: incorrect function error at line 325 of WiimoteManager.cs.
Is it something wrong with the fact that I'm using the driver, or have I set up the example scene wrong?