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An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.

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I'll try and take a look myself but I'm trying to find a raymarcher that blits directly to the camera that does work in VR to use as an example....

When trying to build to Android I get an Error on the vert shader, that should be fixed to this: `o.ray = mul(_CameraInvViewMatrix, float4(o.ray, 0));`

I just tried your example on macOS Sierra and it looks odd: http://imgur.com/CnCddg0 This is with unity version 5.4.1f1 Personal. Note: I haven't tried on any other unity versions or...