Lukas Gersthofer

Results 4 comments of Lukas Gersthofer

It's just a guess that there is 1 frame latency. For testing, I delayed the rendering by 1 frame and it added a similar amount of lag. Like I mentioned...

I also tried the suggested solutions which unfortunately didn't work. Next guess was that triple buffering might cause the issues due to the frames in flight, but it didn't change...

Thank you very much @nikowiss, I will give it a try as soon as I can. Would be great if we could find out what causes these issues.

I managed to find out what is causing this swimming behavior: As I noticed in my initial post, the example code in the OpenVR repository does use a different order...