FireNX70
FireNX70
Just tested it on Windows 10. It seems just as slow, but I'm not gonna let it sit for another 15 minutes.
I've tracked this down to a449f7a, so technically it's a bug in libwolv and not ImHex. That commit looks completely reasonable so I'm not sure why it causes such severe...
Fixed by 5bc60d4.
Also, I guess it might be cleaner if I part out the GL_MAX_SAMPLES stuff into its own function and we just call that to initialize SampleCount.
I can confirm that `#pragma pattern_limit` is fixed in recent nightlies. I haven't tested the other pragmas mentioned by @ZwipZwapZapony (I'm assuming it's the same bug affecting these) and the...
Closing this since it's fixed in the most recent release.
I tried doubling MaxWorkTiles and it didn't fix it. Increasing the size of FinalTileMemory didn't do anything either.
I've tested both updating the driver and using a T1000. Neither fixed this. So it's not the driver version or the architecture. I really don't think the OS would make...
There's two OpenGL renderers. Are you testing with a dev version or are you using 0.9.5?
@nadiaholmquist I've tested with a Vega 8 (3500U) on Win10 with an old driver from 2023 and it works fine even at 16x, although attempting to switch resolutions while the...