Julian Weaver

Results 2 comments of Julian Weaver

Build.cs deletes the UnityExport directory each time for both platforms e.g. ``` if (Directory.Exists(iosExportPath)) { Directory.Delete(iosExportPath, true); } ``` For iOS, BuildOptions.AcceptExternalModificationsToPlayer will append to an existing Xcode project. This...

@remifabbri. you cannot append to a non-existent project. See https://docs.unity3d.com/ScriptReference/BuildOptions.AcceptExternalModificationsToPlayer.html for the explanation of this enum. To test, I built my project via build settings, commented out the delete block,...