FileEX
FileEX
Closes #2121 and probably #2128 This PR adds a new function ``spawnVehicleFlyingComponent``. With this function, we can spawn falling components along with their physics. This enables the creation of realistic...
Fixed #1121
Fixed #552 This PR add two new functions ``` bool setVehicleRotorState(vehicle, bool state [, bool stopRotor = true ]) bool getVehicleRotorState(vehicle) ``` This function works in a similar way to...
This PR adds the ``spawnFlyingComponent`` argument (defaulting to true) to ``setVehiclePanelState``, similar to what is available in ``setVehicleDoorState``. Additionally, the PR introduces the feature to shatter the windscreen if windscreen_panel...
Fixed #523 
Merge after #3572 This PR adds a new special world property called ``flyingcomponents`` (default is true). This property determines whether the detached components such as doors, bumpers, etc., should respawn...
This PR adds a new function ``testSphereAgainstWorld``, which allows checking if there are any obstacles within a given radius. ### Syntax ```lua bool hit, element hitElement, int modelID, float elementPositionX,...
This PR adds the ability to add, remove, and edit 2DFX effects. It's also possible to edit and remove 2DFX effects from existing objects without the need to edit the...