Fernando S.

Results 8 issues of Fernando S.

This is the very fundamental base of project YFC a project aimed at improving multiple aspects of GPU emulation that have been left in the oblivion. Part 1 includes: -...

gpu-new
gpu-fix
early-access-merge

I have added CSET and CSETP as I require them for some algorithms.

The idea of this change is to fix an issue that was phantom added since I introduced the fence manager. Originally frame swaps were sent exactly when the fence was...

gpu-fix

This PR aims to fix the issues with ASTC texture mipmap uploads on many games. This has been a feature I've really wanted to be part of the original YFC...

gpu-new
gpu-fix
early-access-merge

This reduces flickering in Zelda TotK while using the bow.

gpu-fix
mainline-merge

This fixes gloom being broken in Zelda TotK on low VRAM GPUs. Thanks to @Kelebek1 and @liamwhite for debugging it.

gpu-fix
early-access-merge

This fixes the regressions in UE4 games.

gpu-fix
early-access-merge

This allows scheduling channels in the GPU and avoids games that have multiple channels from running a channel before another. The scheduling algorithm is pretty simple and does not take...

gpu-new
early-access-merge