Fernando S.
Fernando S.
This is the very fundamental base of project YFC a project aimed at improving multiple aspects of GPU emulation that have been left in the oblivion. Part 1 includes: -...
I have added CSET and CSETP as I require them for some algorithms.
The idea of this change is to fix an issue that was phantom added since I introduced the fence manager. Originally frame swaps were sent exactly when the fence was...
This PR aims to fix the issues with ASTC texture mipmap uploads on many games. This has been a feature I've really wanted to be part of the original YFC...
This reduces flickering in Zelda TotK while using the bow.
This fixes gloom being broken in Zelda TotK on low VRAM GPUs. Thanks to @Kelebek1 and @liamwhite for debugging it.
This fixes the regressions in UE4 games.
This allows scheduling channels in the GPU and avoids games that have multiple channels from running a channel before another. The scheduling algorithm is pretty simple and does not take...