FeralChild64

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No - it just updates the CPX (FreeDOS compressed CPI) and KEYB*.SYS files and performs the necessary adaptations in the code (+ some cleanups).

@johnnovak , @kcgen I think my development code fixes the problem. Could you check on branch https://github.com/FeralChild64/dosbox-staging/tree/fc/mouse-updates-4 ?

OK, changed it. This code actually only runs during the startup, or if something changes mouse sensitivity, so it is not performance critical at all.

If I understand correctly, the problem with double sensitivity was caused by the complicated mouse acceleration model present in DOSBox - it seems to me the mickey/pixel rate set by...

Seamless used to work correctly. But I haven’t checked the Synnergist - it seems not all is fixed than.

My PR keeps the DOS mouse driver behavior mostly unchanged (rework of this part is going to be a part of the next PR) - but the new serial mouse...

> What I find confusing is that the mouse works in the game even when only specifying serial1=serialmouse but not loading the driver (but the movement is still jerky). Is...

@johnnovak Are you sure this is an emulator issue, and not the game issue? I could reproduce the problem: - with DOSBox Staging built-in mouse driver - with DOSBox Staging,...

Post on the GOG forum by Litoncinnamon: > What worked for my was going into my gaming mouse's driver setup and setting the polling rate down from "500 Hz" to...

@kcgen: MOUSE.COM interface is a complicated little beast. One possibility for the application is to subscribe to callbacks - in 99% cases this is what applications do, and the rate...