Felis

Results 14 issues of Felis

When saving armor creations, all colored skin blocks are invisible for me. They do not show up in the inventory slots, neither while equipped. Skin blocks that are not painted...

bug

Problem: Third Party Compatibility is not very friendly. Many third party mods fail to make compatibility towards MOBENDS for its complexity or models. A Solution id like: A feature that...

enhancement

Arms on the current model have the hands tuckered in by the sleeves (hidden hands by a toggle animation) ![image](https://github.com/tom5454/CustomPlayerModels/assets/81988520/6bf0abeb-bca1-4b26-a7d5-a75c20d0d5e2) Although, First Person Hand will always render the default hands,...

enhancement

A way to provide "auto" or symmetry tools between symmetric parts and object trees. for this, i thought of the following: A tag that links a part to another, similarly...

enhancement

![image](https://github.com/tom5454/CustomPlayerModels/assets/81988520/f2398e67-acb5-4d96-8e7a-23610083ba96) (IMAGE IS FULLY CONCEPTUAL) Smart Smoothing: Automatically interpolates animations before starting, after finishing, or when getting interrupted to the default model position. This feature aims to stop snapping during...

enhancement

Tested in MC 1.18.2 (Forge version 40.2.10) (CPM version: 0.6.12a) Causes unintended damage flash appearances, as only textured cubes will flash, often revealing seamless edges or not flashing at all...

In BlockBench its possible to create cubes with negative size values. This results in a cube that only renders the further faces of itself, instead of the nearest ones, giving...

Better Combat adds weapon-specific swinging animations that replace Vanilla ones. Because of this, the Animations "Swing Left" and "Swing Right" will not trigger when performing the swing action while armed,...

Add an option for **Horizontal Wall Run** to be executed when both **Forwards** and **Left** or **Right** are pressed simultaneously, _(Currently H.Wall Run has an unique keybind that requires fingers...

enhancement

- Make **Hang Down** enabled blocks impossible to be cliff clinged in order to prioritize smoothly jumping into the action. _(currently its very likely for the player to unintentionally cliff...

enhancement