Fedor Chelnokov

Results 73 comments of Fedor Chelnokov

Yes, in C# we have ```c# /// Computes signed distances from valid vertices of test mesh to the closest point on the reference mesh: /// positive value - outside reference...

If you find that the minimum distance is in `i`th element of the list, then the corresponding vertex has ID `i`.

Indeed, in general the minimal distance between two triangular surfaces can be achieved: 1) if one of the closest points is located in a vertex (and the other in any...

We have just added requested function in master branch of MeshLib: ```c# /** * \brief computes minimal distance between two meshes or two mesh regions * \param rigidB2A rigid transformation...

Could you please say: 1. What is your Linux distribution? 2. What is your platform: x86 or Arm?

Waiting for @evgenius-kom feedback

The function `detectTunnelFaces` returns a set of faces, deletion of which will make mesh topology similar to a disk topology. This is exactly what happens on your screenshot. If you...

We do not have mesh cutting in screen space out of the box right now. We will probably include such functionality later. However we have selection of mesh primitives in...

> I have another question: why is triangulation significantly slower when using the C API compared to the C++ API? Since C API is implemented on top of C++ API,...

Hello @mariuszhermansdorfer , This merged PR just adds UI command that performs some binary operation on voxel objects. Indeed, it is mostly useful if the voxels are filled with signed...