GodotTouchInputManager
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Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input.
When InputEventSingleScreenLongPress is triggered, then an `Invalid get index '0' (on base: 'Dictionary')` error occurs. I use Godot 4.4 and GodotTouchInputManager v2.1.0. This can be reproduced in https://github.com/Federico-Ciuffardi/GodotTouchInputManager-Demo.
THIS ONLY OCCURS ON GODOT WEB EXPORT: The `fingers` property of input event `InputEventMultiScreenDrag` is not reset. It always contains the maximum number of fingers that triggered that event. So...
I've found this project incredibly helpful for building the mobile/touch camera input for my 3D project. I wanted to use the SingleTouch/SingleTap events for selecting objects in the scene howevever...
Again, great work! I've got a minor suggestion when it comes to consistency of `event` attributes: Under drag events like `InputEventSingleScreenDrag`, `event.relative` relates to `event.position`. Under `InputEventScreenPinch` and `InputEventScreenTwist`, however,...
I'm playing around with the current alpha of Godot 4 (4.0-alpha14), and there's quite a few changes which need to be made for at least importing properly. I can provide...
I updated my Gogot engine from 4.1.3 to 4.2.1 and touches stopped to work on mobile. When I downgraded back to 4.1.3 it is working now again.
I need help with managing pan gesture. Currently I'm facing problem with zooming and panning. The panning interferes with zooming controls and I dont know how to fix them.
Area3D touches are not obtained and the documentation is not clear how to solve this, any help? This is what I tried: `if event is InputEventScreenTouch and event.pressed:`
It works in _input(). But is there a way to have it work in _gui_input?   
Should allow `_gui_input` to work (#38) and also allow more flexibility in how to handle events. Related documentation: https://docs.godotengine.org/en/stable/tutorials/inputs/inputevent.html#how-does-it-work