Federico Claudi

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What are split normals? Anyway, one thing you can try is, if you load the .obj in python using `vedo` the resulting `Mesh` object should have a method to recalculate...

> making sure brainrender display images coherent with the napari viewer, ideally going through the above point. would you suggest doing this by flipping an axis?

that sounds like less work in `brainrender` so sounds very good to me :P

once it's implemented in brainrender it will show up in the GUI too :P

@vigji are you going to take care of it in bg-space? Do you mind giving me a shout when it's done?

mmm I don't think so. If there is I don't know about it... I could ask Marco though... I could apply a transform to each meshes' points just before render...

Sounds like there's a way, `vedo` is so great! https://github.com/marcomusy/vedo/issues/203 ---- ps. it will have to be done on each mesh individually but it should be easy to do this...

yeah, it would have to be in `scene.add_actor` and make sure that all various `add_region, add_neurons`... methods go through that. It's fine really. The alternative would be to have it...

Seems to work. These are MOs neurons from the mouse light project (note somas in the left hemisphere) and in brainrender: prior to the introduction of the transform the mouselight...

Might have spoken too soon.. it looks indeed that the actors have been reflected, but look at the coordinates on the ML axis: