Fawkes
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Fawkes
@AmProsius Hello 👋 in case of dialogues with NPC - `self` is NPC and `other` is player / hero. Therefore in this case it is indeed an issue - ore...
Hello 👋 I was just recently looking into the same and I believe there is still a gap in the logic: ```c++ if (!Npc_HasItems (hero, OrkParchmentTwo)) { AI_StopProcessInfos (self); Npc_ExchangeRoutine...