Fastering
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Fastering
Hello @dphfox, is `setPosition()` fixed yet? ```luau local function createDamageHit(pos : Vector3, partOf : number?) if hitOnGoingAnim then task.cancel(hitOnGoingAnim) hitDamageRotAnim:set(0) hitDamageRotAnimSpr:setPosition(0) print("is it reset", Fusion.peek(hitDamageRotAnimSpr)) -- prints around 86-87 --...