Thiago Oliveira Santos

Results 63 comments of Thiago Oliveira Santos

@alRex-U I found a way to get the vector direction right, and even better, it worked pretty well even with a coupled camera. I had to register in keyRecorder the...

Thank you very much for the detailed review! I'll fix everything you pointed out.

@alRex-U this PR can be backported to 1.16.5 changing isCameraDecoupled in ShoulderSurferManger.java to this: ```java public Boolean isCameraDecoupled() { return isInstalled() && !Minecraft.getInstance().options.getCameraType().isFirstPerson() && ShoulderSurfing.getInstance().isShoulderSurfing() && Config.CLIENT.isCameraDecoupled(); } ``` Where...

@alRex-U do you want me to open a PR for 1.16.5 backporting these recent changes? I just noticed that I can backport this as is to 1.8.1 too. I can...

Hello! @Threebow could you check if after #2788 solution has there been any performance improvement for this issue?

Hello. Using controlify + shoud surfing and the other needed mods on Fabric I got this bug as well. This is the minimal setting to simulate it. Below there's a...

I think maybe this problem has already been fixed here: https://github.com/isXander/Controlify/pull/537

@isXander I've been using it for quite a while, and the problem hasn't happened again, so I think it is indeed fixed.

To exemplify it, I configured BetterThirdperson to have the slowest turning speed. See how shoulder surfing works when turning left and right: https://github.com/user-attachments/assets/39c26115-31e7-428e-9e1d-64a7baeda72e Now, see what happens with BetterThirdPerson when...

Another option I thought was to use keyboard keys key bindings to decide movement just for better third person. I'm theory, we could know the inputted directions this way. If...