Faolan

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It does for the most part the thing it doesn't do is allow someone using the Library to manually tell Godot to update

I have a basic test project that I have put together in C# [LibGodotSharp](https://github.com/RhubarbVR/LibGodotSharp) ![image](https://user-images.githubusercontent.com/46481567/218472227-820c0188-87f7-43be-8125-dc82c6f0c907.png)

In [LibGodotSharp](https://github.com/RhubarbVR/LibGodotSharp) I have set up android support

First stable pre releases of [LibGodotSharp](https://github.com/RhubarbVR/LibGodotSharp/releases/tag/4.0.2) witch uses this system is out now.

I had to fixed bugs with loading orders and API registering levels with GDextensions that made it where the project settings could not be changed before they are used I...

@stucotso I used GDExtension for better interrogations in to other languages and if you tried export all functions to a shared library you would hit the linker limits on windows.

I have updated this to align with the latest 'main' branch. Additionally, I've incorporated a C# entry point. The bug fixes related to project settings loading have been extracted and...

@dsnopek I do like your suggestion I would like to do it with the a GDExtensionBase and then there would be the normal GDExtension and EmbeddedGDExtension, and the manager itreacts...