Fabio Alessandrelli
Fabio Alessandrelli
@akien-mga upstream godot has the spawn fix in [`methods.py`](https://github.com/godotengine/godot/blob/4.0.3-stable/methods.py#L429-L485) (because it also needs to be used by other platforms compiled from windows, e.g. android) Then a lot of code to...
Back to draft, as I think we should also change: ```cpp # These options are for a release build even using target=debug env.Append(CCFLAGS=["-O3", "-Wwrite-strings"]) ``` Since is should be handled...
scons part of #999 , thanks a lot to @asmaloney for doing the initial work on fixing warnings.
@asmaloney the error with the scons CI seems to come from building the test library, and the cmake counterpart seems to always use the `isystem` strategy after #1002 . I...
> Ditto for WASM @jpakkane I've added the WASM build here: https://github.com/Faless/godot/tree/meson_web You need a [recent emsdk](https://emscripten.org/docs/getting_started/downloads.html), and you should be able to build: ``` meson ./build --cross-file cross/emscripten -Dbuildtype=plain...
+1 for globbing. It's already annoying enough having to run the reconfigure every time you add a (or remove) a file, having to also add the file name to the...
> but your IDE can do it automatically using a plugin. I don't use an IDE. Designing a build system around IDEs plugins is bad.
> It would be similar to the globbing approach Then use the globbing approach instead of forcing developers to use extra scripts or force IDEs on them
> I'd be OK with using globbing by default actually, but opting out should be made possible somehow (e.g. using a build option or environment variable). Yeah, I guess we...
> This seems to be an issue in Emscripten instead. Meson does not add any ´-Werror` flags, Well, that flag is not added in the current `scons` build. So it...