Fabio Alessandrelli
Fabio Alessandrelli
Just tested with `2.0.20` and it does break with current Godot `3.3.1` stable release, but seems to work fine when the engine itself gets compiled with emcc `2.0.20` too. I'm...
@object71 did you use it with the official `3.3.1` release? Or did you build the export template too with that emscripten version?
@extrawurst see https://github.com/godotengine/godot/pull/51832#issuecomment-902014057
I'm not sure I understand the changes. Can you provide an example of the failing code? Godot sources seems to do something similar, but only for iphone (not javascript).
You might need to add `-std=c++14` to `CCFLAGS`: See https://github.com/godotengine/godot-cpp/blob/3.3/SConstruct#L220
> Why is this required on macOS and iOS but not Windows or Linux? Is this Apple's requirement? I think on other platforms the default C++ version is `>= 14`...
A more verbose description is available here: https://docs.godotengine.org/en/3.2/classes/class_multiplayerapi.html#enumerations I don't know where's the best place to document the keyword.
I believe this is incorrect. `has_method` is used to make sure it's the right kind of object (i.e. not another physics object without that met6hod). Additionally, that function is called...
As mentioned in chat: **I believe we should add a policy to at least discourage merging your own PRs.** While it might be necessary from time to time, it is...
I can confirm this issue, after some debugging, it seems the reason for this is that Dropbox returns the absolute path of the file when listing directories. The `AsyncMirror` instead,...