EpicOnlineTransport
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A Transport for Mirror using Epic Online Services
I have seen RTC modules in this SDK, I am wondering if there is a way to implement voice chat over EOS
When I leave runtime unity hangs at 0 % CPU, I think it is waiting for eos services to close but it never does. I have to restart unity every...
Talking about these lines: https://github.com/FakeByte/EpicOnlineTransport/blob/master/Mirror/Runtime/Transport/EpicOnlineTransport/EosTransport.cs#L160-L163 `ClientDisconnect` should call `OnClientDisconnected`, which will call `NetworkClient.OnTransportDisconnected`, which will **removes transport handlers**, which clients need to remove anything registered in `AddTransportHandlers`. An easy fix...
Hello, using the EOSLobbyUI and tried to join/leave the same lobby multiple times as a client, but it doesn't seems to work in these conditions: - NetworkManager offline scene set...
Error in Unity:  In Server.cs. I have the definition for the OnServerError action also pulled up.  Few things I've taken note here. One, The second argument does not...
Hello, before EOS Transform i was using in my Network Manager the kcp transform from Mirror, i followed the readme so i replace it with the eos transform. When i...
Hi, I try use EOS_DevAuthTool but OnAuthInterfaceLogin no response. 1.Open EOS_DevAuthTool.exe and add a CredentialI. 2.Send Login use LoginCredentialType.Developer and CredentialId EOS.GetAuthInterface().Login(loginOptions, null, OnAuthInterfaceLogin); 3.Browser open and comple then close...