EpicOnlineTransport
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NetworkManager offline/online scene leads to impossible connection
Hello, using the EOSLobbyUI and tried to join/leave the same lobby multiple times as a client, but it doesn't seems to work in these conditions: - NetworkManager offline scene set to none and online scene set - NetworkManager online scene set to none and offline scene set - NetworkManager offline and online scene set
I can add that it's (sometimes) possible to connect once (in the last case) but never more (timed out, even when set at 55sec).
I'm working on a windows 64bits with Mirror 66.0.9
Found a temporary solution, was to directly set the action to the activeTransport Action (was allocating a new reference to method each time the client was connecting), and RemoveTransportHandlers wasn't called to remove those references, even when StopClient.
Screen taken in NetworkClient.cs, between lines 106 to 123
