Faithcaio
Faithcaio
> It's the SpongeOperatorCriterion#getLeafCriteria method It is not private. It is the Impl of: `OperatorCriterion#getLeafCriteria`. You just need to cast to it. > SpongeOperatorCriterionProgress#grant() method doesn't have the same behavior...
https://github.com/SpongePowered/Sponge/commit/6ebd3ea977f6c24ae44f5e11edca9d0e32051801 fixes this for player respawn and looking into hopper or hopper-fed inventories.
modded: CuriosAPI https://gist.github.com/SawFowl/660669b4ee9e698c305dc00d31d2a01e see https://github.com/SpongePowered/Sponge/issues/3762
Not sure if this is still the case but I noticed Sponge was adding values to the config for every plugin loaded. We don't need to save undecided for plugins...
API9 https://github.com/SpongePowered/SpongeAPI/blob/api-9/src/main/java/org/spongepowered/api/state/BooleanStateProperties.java#L81
Its more work to have the properties as Data atm. as the properties get generated automatically. Also `Keys` becomes quite cluttered. So the best option would be to improve how...
I did add those in API9 as Properties: https://github.com/SpongePowered/SpongeAPI/blob/api-9/src/main/java/org/spongepowered/api/data/type/WallType.java https://github.com/SpongePowered/SpongeAPI/blob/api-9/src/main/java/org/spongepowered/api/state/EnumStateProperties.java#L99
`Keys.REPRESENTED_TILEENTITY` ? would then handle all items with `BlockEntityTag` on them
Well its position would probably not be correct
@gabizou usually (at least for vanilla) the TileEntity itself is also the inventory. Quick try loading a fake TE worked see: https://github.com/SpongePowered/SpongeCommon/pull/1801 Opening the fake TileEntity Inventory works too. The...