FaceCrap
FaceCrap
I've been playing with the picker highlight. I think this is a case where that same trick needs to be applied as is done to label text in the listview....
I would like to upvote this one, but I would like to have the option to exclude by caption title as an additional option, not totally replacing by executable name....
Forgive me if I see this wrong, but if you only test if `scroll_energy * imgui.io.mouse_wheel` produces a negative result, than you don't actually detect a change in scroll direction....
Well now, and here I was wondering why my outline stays empty. Like the last poster, I don't run VSC from the SDK but rather open the game folders directly....
I wish there was a simple way to do this, I've been wanting a formatter for a while now after having been drawn into assisting in VN code cleanup/maintenance, but...
The thing is that Prettier needs a parser to do the actual work, or so it seems. And I've no idea how to go about to create one seeing as...
> We have a parser, it's on the dev branch :) As in: to be used with Prettier? Seeing a lot of .ts files in that branch I take it...
@Willy-JL > For example the user could make a "status" tag group, which contains the "dropped", "interested", "played" tags, and each game can only have 1 tag from this group....
Not an idea solution, but why not use RDP on the tablet if you're out and about?
> Would love to see this too, RDP isn't a solution, and doesn't help when offline. Manually copying locally also defeats the point of the server. uh... either I'm misunderstanding...