Yilue Qian
Yilue Qian
the Player.log: ``` Mono path[0] = '/root/.ai2thor/releases/thor-CloudRendering-22d62af5da45708e7bc40bf07a861e7397f9d2f9/thor-CloudRendering-22d62af5da45708e7bc40bf07a861e7397f9d2f9_Data/Managed' Mono config path = '/root/.ai2thor/releases/thor-CloudRendering-22d62af5da45708e7bc40bf07a861e7397f9d2f9/thor-CloudRendering-22d62af5da45708e7bc40bf07a861e7397f9d2f9_Data/MonoBleedingEdge/etc' Preloaded 'libjpeg.so' Preloaded 'libpngslz.so' Preloaded 'libturbojpeg.so' Loading player data from /root/.ai2thor/releases/thor-CloudRendering-22d62af5da45708e7bc40bf07a861e7397f9d2f9/thor-CloudRendering-22d62af5da45708e7bc40bf07a861e7397f9d2f9_Data/data.unity3d Unable to load player prefs Initialize engine...
Have you pulled the newest commit? Previous codes seem to have this issue, but the newest commit changes the data structure of result.pkl, which should have solve this.