FNGgames

Results 39 comments of FNGgames

This has been discussed before as @IDNoise says - see issue #388.

I dont think you should throw there unless the unique entity already exists. If this is what you mean, feel free to ignore below (i have no problem with the...

Hey Harald, Is this still in the backlog? Being able to set an SkeletonAnimation frame by frame in the editor would be huge for our camera / cutscene toolset. In...

I think you're making your contexts too granular. Players / NPCs / Projectiles (in my mind) are all *Game* entities - they likely share a lot of core state and...

I guess I'm misunderstanding or missing something, maybe other can help. I've always handled this with components - e.g. CollisionComponent has a handle for the SELF and OTHER entities (plus...

If i had the time to create the addon myself i wouldn't have requested it here, but thanks anyway. @IsaiahKelly it would be more like a dropdown window that lets...

Thanks for the starting material, if i come up with something I'll certainly share it. I think the simple [DrawInGroup("View")] tag would be all the functionality i need. I'll have...

This is awesome, thankyou. Would you mind throwing it up as a repo on gh? [Edit: I somehow didn't notice the code snippet - that answers my question]

Thanks, yes these errors reflect changes in the Entitias API that were introduced after the tutorial was posted. I'll make some changes now. NOTE I'm not maintaining the repo, just...