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FAF Python Client

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**I experienced...** I wanted to filter the maps in the map vault for maps with more than 14 players **how to reproduce** put a filter in the map vault search...

The first time I try to join a game after launching FA, the game process doesn't launch, and it only launches on subsequent tries. I believe there's some initialization involved...

The protocol we use to communicate with FAF server is very simple - sequences of 4-byte ints signifying length and data of that length. The logic that reads and writes...

Info: https://docs.google.com/document/d/1dZShYfOeiSvRSTmQZ6G3rHPZ0UdpsgG6GqvgYIDYGPY/edit#heading=h.xvlsnmn4fogn Requires some work on the server as well: https://github.com/FAForever/server/issues/285

Just a suggestion, this information would be nice to have, especially for new players.

Test coverage: [![Coverage Status](https://img.shields.io/coveralls/FAForever/client.svg?branch=develop)](https://coveralls.io/r/FAForever/client) This is pretty bad. Concrete things to add tests to: * [ ] `src/fa/maps.py` (#475 etc.)

help wanted

Rework Linux update dialog and disable MSI download.

search chat content with ctrl + f

ready

http://forums.faforever.com/viewtopic.php?f=3&t=14047 Code probably makes some bad assumptions.

I experienced clients on my local network being rerouted through the in-game proxy if ports are not forwarded. If ports are correctly forwarded, no connection is established. This can be...