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Thinking about it I'm unsure if we want multiple .exes, but separating the compile process into multiple runs might be worth. So for example you'd run smth in the realm...
> If we want to keep support for older engines open I can see arguments for gating this as an option / flag for gamepacks But otherwise I'd like to...
I've been thinking to properly support all features we'll need to modify the `.map` format. We could just save the last camera origin & angles in there. Obviously this should...
Hey! I'm currently working on a compiler for respawn bsps and stumbled upon this issue by chance. While we don't know much about collisions in apex as of now the...
> Directly as executable arguments? Exactly that To expand on @ASpoonPlaysGames comment: Personally i think the user should have access to the ability to set commandline arguments in a text...
I fully agree the button should be up to date, I'm just questioning whether a while true loop is the best way to do it.
Considering we want to nuke AUTOHOOK is there any use in potentially breaking it just for it to look slightly nicer?
> My take on this is that we should definitely have the code standard documentation merged ASAP but I disagree with with removing clang-format. > > If the formatting is...
To expand on it a little more when I write code I try to format it the same as the codebase. PRs having shit formatting isn't caused by the lack...
> Talking with @RoyalBlue1 in vc about this and we kinda agree that in regards to the `static_assert` while it does hurt readability a bit, it's safer to keep them,...