Ty
Ty
Just debugged an issue with a library in the SDK that does this exact thing. It ends up sending a GIFTag (or complete junk) with a crazy high NLOOP, making...
Here's the ELF as well [Jasper.elf.zip](https://github.com/PCSX2/pcsx2/files/9627410/Jasper.elf.zip)
It's simply a coincidence. Some games have very strict timing requirements. By pure luck increasing the hsync rate by double "fixes" this game. We don't include one off hacks to...
> @MrCK1 The emulator absolutely does use one off hacks to fix single games, it just isn't visible in the newer UI and you can't opt out of the hacks...
Thanks for the report. What brand USB device are you using? Can you reproduce the issue with another USB device? When I have time, I may implement a longer wait...
Hello, I recently changed the FAT driver in PR #21 which is waiting to be tested and then be merged. I recommend creating a 1GB FAT32 partition and leaving the...
It's okay, I stated in the readme that the issue tracker can be used for successful reports. I guess a discussion page would've been a better solution.
Hi there. I come from @PCSX2 and we depend on this library. In hopes that this gets some attention, and so we can avoid manually patching the dependency, I just...
> Sounds like a data race between GS and EE threads, which this PR should fix: #10793 > > However, the generated builds for it lack of any fixes for...
Going to look into properly locking cache lines.