Ty

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Disabling depth emulation improves the speed greatly. Also SW mode seems to perform better than HW mode, or around the same with depth emulation disabled.

> I've been discussing how to get this merged with Dan and f0bes. Dan brought up how the updater shows the commit history for its changelog, so how merging over...

If you don't know if it's captured in a GS dump, provide one anyways. If you are unable to capture a GS dump, screenshots would be appreciated.

I know that function names needs to have proper scaling, but I don't know about the memory view. Traditionally a hex view has 16 columns across. Here is HxD on...

I can't speak for the appimage, but the `netdev` group has fixed permissions for me previously.

I looked into it a little bit. QKeyEvent::key() ignores the shift modifier for **letters**, **but not for other keys such as 1,2,3,[,], etc. --- Here is what this means for...

It wouldn't be very nice from a UX perspective if we required a user to select that. Hoping that someone with more experience with the input system can chime in....

If you are attempting to replace an indexed texture, there is a chance that an unused portion of the CLUT will be modified. In this case it may be useful...