Ezriilc

Results 49 comments of Ezriilc

I am still unable to make this happen. I've used Orbit Editor to put me around Mun at 200km and 20km with no undue effects.

I understand, of course. I do appreciate your attention, but don't worry about sending a PR if you're busy. There is no urgency here.

AHA! Now I get it. Yep, that's wrong. I'll leave this open until I know enough to get it fixed.

Now I'm hunting for a property to set to fix this. By simply guessing, I suspect it's in **vessel**, but not everything is documented. I'm looking here: https://docuwiki-kspapi.rhcloud.com/#/classes/Vessel Any help...

So, I'm doing a test to see the value of FlightGlobals.RefFrameIsRotating, and it's reporting FALSE, but I'm not sure if this is the right thing to be checking.

Correction: It reports TRUE at first, then immediately goes to FALSE.

I also get FALSE for newOrbit.referenceBody.inverseRotation, which seems related to inverseRotThresholdAltitude. So, at this point, I'm kinda stumped.

NathanKell, thank you for coming in to help! I was going to wait until Monday to bother you. I'm sorry, but I'm still pretty new at this, and I don't...

Apparently, this issue isn't unique to HyperEdit, and is being caused by something in KSP/Unity itself. As soon as it is figured out, we'll be notified. I'll wait until then...

I'm reasonably sure that we'll figure some way to fix or get around it one way or another, eventually.