David Rogers
David Rogers
The reason I asked is that the graphics of zgi & nemesis are essentially widescreen as there are always black borders which could be reduced. It's just an idea for...
640x344 is 16:9 widescreen, obviously you would still have borders as most widescreen monitors are 16:10 (which is good as zgi & nemesis need space for the menu, inventory &...
I had to add WIDESCREEN to the build profile in Codeblocks to compile the widescreen version. It looks good in window mode but in fullscreen it doesn't fill the screen...
Well if you use the 840x525 resolution then that should work or you could try 768x480. I did some mock-ups of how it would look at 840x525 by increasing the...
Well for simple devices you could resize the gfx in the conversion script couldn't you then they wouldn't need the overhead of resizing stuff on the fly, so the cpu...
The dvd version has higher quality versions of some videos, there are also what I assume to be higher quality rlf, raw, and tga files but I haven't investigated them....