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Library for creating and reading zstd-compressed file archives (.zar)

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Converted my games to WUA format and wanting to try take the icon and background files and use them for stuff but that requires they be decompressed to access them....

This patch adds a small `zarchive(1)` manual page, mostly useful for Linux and BSD users. It's also possible to convert it into other formats, like HTML. Here's how it looks...

When trying to archive a directory containing a symbolic link, `zarchive` follows the link and tries to archive the same file twice. To reproduce: $ mkdir example $ touch example/real_file...

Trying to build under debian (with zstd, libzstd-dev installed) fails with the following: ``` CMake Error at CMakeLists.txt:32 (find_package): By not providing "Findzstd.cmake" in CMAKE_MODULE_PATH this project has asked CMake...

I'm aware that you can losslessly extract WUA files created in CEMU back to RPX/RAW/code-content-meta format with ZArchive, but is the reverse possible, i.e. to create WUA files from RPX/RAW/code-content-meta...

The current source code does not do any encoding conversion -- it just gets whatever the `char*` API puts out and puts them in the archive. As a result, the...

This is a very promising project, and it would be great to see C bindings (...or even a total rewrite in C!). This would make it easier for pure C...

Fixes a compiler warning, `-Wunused-parameter`

Using GCC's visibility support makes the shared object significantly lighter and cleaner. Also, if I recall correctly, annotating the public portions of the API is a requirement on Windows if...

Hi. if somebody could help me I would appreciate it. #include "zarchive/zarchivereader.h" int main() { ZArchiveReader* reader = ZArchiveReader::OpenFromFile("Text.zar"); if (!reader) return -1; ZArchiveNodeHandle fileHandle = reader->LookUp("Text.txt"); if (reader->IsFile(fileHandle)) {...