ZArchive
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Library for creating and reading zstd-compressed file archives (.zar)
Overview
ZArchive is yet another file archive format. Think of zip, tar, 7z, etc. but with the requirement of allowing random-access reads and supporting compression.
Features / Specifications
- Supports random-access reads within stored files
- Uses zstd compression (64KiB blocks)
- Scales reasonably well up to multiple terabytes with millions of files
- The theoretical size limit per-file is 2^48-1 (256 Terabyte)
- The encoding for paths within the archive is Windows-1252 (case-insensitive)
- Contains a SHA256 hash of the whole archive for integrity checks
- Endian-independent. The format always uses big-endian internally
- Stateless file and directory iterator handles which don't require memory allocation
Example - Basic read file
#include "zarchive/zarchivereader.h"
int main()
{
ZArchiveReader* reader = ZArchiveReader::OpenFromFile("archive.zar");
if (!reader)
return -1;
ZArchiveNodeHandle fileHandle = reader->LookUp("myfolder/example.bin");
if (reader->IsFile(fileHandle))
{
uint8_t buffer[1000];
uint64_t n = reader->ReadFromFile(fileHandle, 0, 1000, buffer);
// buffer now contains the first n (up to 1000) bytes of example.bin
}
delete reader;
return 0;
}
For a more detailed example see main.cpp
Limitations
- Not designed for adding, removing or modifying files after the archive has been created
No-seek creation
When creating new archives only byte append operations are used. No file seeking is necessary. This makes it possible to create archives on storage which is write-once. It also simplifies streaming ZArchive creation over network.
UTF8 paths
UTF8 for file and folder paths is theoretically supported as paths are just binary blobs. But the case-insensitive comparison only applies to latin letters (a-z).
Wii U specifics
Originally this format was created to store Wii U games dumps. These use the file extension .wua (Wii U Archive) but are otherwise regular ZArchive files. To allow multiple Wii U titles to be stored inside a single archive, each title must be placed in a subfolder following the naming scheme: 16-digit titleId followed by _v and then the version as decimal. For example: 0005000e10102000_v32
License
The ZArchive library is licensed under MIT No Attribution, with the exception of sha_256.c and sha_256.h which are public domain, see: https://github.com/amosnier/sha-2.