ExistedGit
ExistedGit
I haven't updated the cheat yet, IllusionESP freaking out is a sign of Netvars.h being outdated, I'll push an update Either way thanks for reporting and trying to fix things,...
> > Either way thanks for reporting and trying to fix things, it's rare to see > > yes it is, that's why I archived all my dota projects. Got...
> creepblock No, unless I decide to get the tools for a humanizer > skinchanger 
Came out yesterday, it's yet to be fixed
Це застаріла версія I'll make a new release now, try that
I'm working on it Somehow a regular mapper cannot map D2C even on my machine. Debugger leads to some protobuf-related bullshit
I do not launch the game with any special parameters, as the overlay is a separate window and should not interfere. If GLFW_TRANSPARENT_FRAMEBUFFER is indeed set to true, then my...
Check out the Wiki page on Netvars, there is a link to a netvar dump, the class is C_DOTA_BaseNPC_Hero(they're in schema/classes/client.dll). Look for m_iBaseAttackSpeed and/or m_flBaseAttackTime(that "Base" can imply you/I'd...
Whatever suits you. Maybe at some point when I'll be polishing existing features I could add variety(although it must be a fixed set of particles, end-users wouldn't want to find...
Of course, health is the least of our concerns, it's already in my BaseEntity wrapper. At least towers have m_hTowerAttackTarget, though projectile speed is still necessary in their case On...