EvModder
EvModder
Oh, I didn't know it was possible for Bedrock players to have skins that show on Java servers, I'll definitely try and add that then. Depending on how it's implemented...
Note: closing #113 and linking it here so they are effectively merged. #113 might be really useful for anyone looking to bedrock get heads working in Geyser
Hmm, looks like a similar issue to what was happening with Wolf variant heads. I did some further research and it seems in 1.21 the Bukkit/Spigot API changed about 15%...
Hmm, based on the error, I assume you are using the setting to place the head as a block in the world? I'm surprised to see the "hollow skulls" warnings...
Thanks for the all the details, I should definitely be able to fix this, and sorry for taking a while to do so. I'll dig into it rn, and hopefully...
Okay, I've updated the dev jar [DropHeads v3.9.8](https://github.com/EvModder/DropHeads/raw/refs/heads/master/DropHeads_v3.9.8.jar) just a few minutes ago, it should now be compatible with the changes in Minecraft 1.21 -> 1.21.1 As for the other...
Yep, those head textures are no longer included in the jar by default because it was starting to increase the file size a LOT, and those head variants are all...
Ok I think I've finally got a workaround for the Rotatable placed skulls when players die (for when that feature is enabled). For whatever reason, Spigot API 1.21.1+ doesn't consider...
Sorry yeah, plugin is completely borked on 1.21.10 at the moment. I've been trying to get a 1.21.10-compatible version out for a few weeks but keep having other stuff come...
Finally FINALLY got this fixed on 1.21.10. Working DropHeads.jar is available here on the GitHub, I also posted to Bukkit/CurseForge/etc (it should show up on those platforms within a few...