Ethorbit

Results 22 comments of Ethorbit

https://github.com/ValveSoftware/source-sdk-2013/issues/420 It's still a current issue, and I'm on abuntu, help needed.

This is the mod I'm trying to compile: https://github.com/Ethorbit/HL2DM-ZombiesatPhoneburnia-SDK-Latest And these are the tools I've installed that Valve told me to get: GCC and G++ 4.2.x or lower Vprojtomake 2010...

Yeah I kind of replied to this person before I went to the sourcemod section, I'm trying your steps, I believe this will work in which case thank you so...

Just reset it and zombines (Z)ombines not combine still don't pull their grenades out, I'm trying this in Half-Life 2: Deathmatch

Just tested this with a fresh install of source-sdk-2013, and still NO GRENADE. This is an official issue, not a bug on my part.

I manually forced them to pull out grenades in the code, but now the grenades only hurt the zombine that pulled the grenade. An example, a zombine pulls a grenade...

Can you provide the fixes since you know so much about it? I mean these are fixes they need to implement. Even then, I don't think AI_GetSinglePlayer() is the cause...

Just to get it straight, I have fastzombies working normally in my server, but **IT** even has AI_GetSinglePlayer() in it, you're saying to use UTIL_GetLocalHost / UTIL_GetLocalPlayer & UTIL_GetClosestPlayer and...

Changing `CBasePlayer *pPlayer = AI_GetSinglePlayer();` to `CBasePlayer *pPlayer = UTIL_GetNearestPlayer(GetAbsOrigin());` around line 417 throws this huge error at me. I've already tried the other ones you listed, but they don't...

I got the UTIL_GetClosestPlayer to work after applying the util.cpp stuff, but the zombine still doesn't pull out its grenade, I'm actually gonna stop here and give up as my...