Jeramie
Jeramie
I've reverted all my changes to the original code found in this github repo and the issue still occurs. Could there be something wrong with my initialization? renderer initialization: ```c...
All related code can be found @ https://github.com/EternityX/DEADCELL-CSGO some files of interest are: https://github.com/EternityX/DEADCELL-CSGO/blob/master/deadcell/oshgui/renderer.cpp https://github.com/EternityX/DEADCELL-CSGO/blob/master/csgo/menu/menu.cpp and here's an issue related to the crash https://github.com/EternityX/DEADCELL-CSGO/issues/23 Thank you very much for your...
> I will have a look at it tomorrow. Because of all the screenshots in the other issue I assume the stack gets corrupted somewhere and it's not directly related...
I've already commented out every single hook besides present and reset and it still crashes with multicore rendering. Drawing in Paint Traverse would actually fix some other issues we have...