Ingo Hinterding
Ingo Hinterding
every sprite could have a window which shows the exact sprite data as bytes. you could then change these bytes manually to change the sprite. * makes it easy to...
Sprite data could be saved in local storage, just like the config. - autosave once a minute - autoload when initializing - button "new" to delete stored data and clean...
The current sprite data uses 0,1,2,3 to represent the sprite colors transparent, single color, mc1 and mc2. This is a typical sprite in multicolor: ```` [2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0],...
All sprites as one big PNG
must be 24x21 png image. Will be hard to pull off for multicolor sprites

* set mode = select * mousedown = set rectangle xy #1 * mousemove ** set rectangle xy #2 ** delete rectangle ** draw rectangle * mouseup ** lock rectangle...
v3to Dennoch hätte ich ein paar allgemeine und teils auch spezielle Anregungen: Die Editor-Ansicht: Der Overlay-Mode ist schon recht cool so, allerdings wäre es gut, wenn man das Blending des...
Steril: Ich fände eine Art "Modulo-Zeilen-Teiler" für das Fenster wo alle Sprites angezeigt werden ziemlich toll. Heißt, ich würde gerne bestimmen können, wie viele Sprites pro "Zeile" angezeigt werden (samt...