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So, I'm pretty sure the codegen for the Opaques originates from `godot4-prebuilt::load_gdextension_json()` called in `godot-codegen/src/lib.rs` I guess just need to give that a different target?

Not sure if should mention here or over there, but https://github.com/godot-rust/godot4-prebuilt seems to explictly generate for 64-bit targets. It *seems* fine for the most part with one exception. The built-in...

AFAIK yes that should be the final thing to tick off 32-bit support.

As of writing, this is what I know needs to be done. There's still some gdext work to be done, it seems like, but if anyone gets involved this should...

Newer info: * Most recent supported emcc versions for godot are emcc 3.1.39 for latest dev, and emcc 3.1.28 for godot 4.1.2 (and probably earlier). I haven't checked if the...

Thanks to @zecozephyr for figuring out how to work around some of the rust+emscripten limitations, we currently have gdext on wasm working with the dodge-the-creeps example. We're hoping to get...

It seems a bit similar to what's in [/getting-started/](https://github.com/PistonDevelopers/Piston-Tutorials/tree/master/getting-started)? This repo does need some more complicated examples than that though, such as events or using graphics for more than a...