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Issue tracking for the Spine editor.

Results 128 spine-editor issues
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Currently(v4.1.21), path attachments can only be shaped manually, so it is difficult to create a regular circle or square accurately. If you add some buttons to apply basic shapes, it...

It would be nice to have numeric entry for meshes, UVs, bounding boxes, and path vertices. http://esotericsoftware.com/forum/Numeric-input-for-bounding-box-and-path-vertices-6723 Somewhat related to #60

enhancement

Adding arbitrary name/value pairs to bones, slots, attachments, etc has many uses. http://esotericsoftware.com/forum/viewtopic.php?f=3&t=1538 https://trello.com/c/K1kwIE33/110-name-value-pairs-for-bones-slots-attachments-etc

enhancement

If you decide to change the skin design later, or if you want something like a base skin for another character, you may want to merge the exist skins that...

Hi, My team would like to request that export paths could work relative to the spine project file. We always export the spines to a path relative to where the...

enhancement

http://esotericsoftware.com/forum/Feature-request-Linked-meshes-in-multiple-slots-7959?p=39659#p39659

enhancement

* Provide a way to detect a size change for all mesh images, not just those visible. * Verify correct behavior of `Keep size` and `Stretch` options. * Update the...

A new export option is provided that creates a.html file with an asset embedded as a data URI, which is displayed using the spin-ts Web player to make it completely...

If you could from the CLI save off the export JSON for a project's last export, you would then have explicit export settings for all your projects without needing to...

Please can the editor get proper multi monitor support. I am aware of the trick to stretch the windowed view of the program across all the monitors but this only...

enhancement