Multi-Monitor Support for editor
Please can the editor get proper multi monitor support. I am aware of the trick to stretch the windowed view of the program across all the monitors but this only really works if all the monitors have the exact same resolution. It leaves large unused spaces on the ones with higher resolutions.
Supporting multiple application windows (which is required to have windows on different monitors) is complex for a cross platform, OpenGL application like Spine and has implications for some behaviors, such as drag and drop within Spine. I agree it would certainly be superior to stretchy the single Spine window across multiple monitors, but unfortunately it isn't something we will be able to get to in the near future. We would have other major features completed first, such as a curve editor.
Here's a +1 for this: http://esotericsoftware.com/forum/Request-wishes-separatewindows-groupbindings-and-more-11244
We really need this.
Here's a +1 for this: http://ja.esotericsoftware.com/forum/Floating-panels-support-for-multiple-monitors-16313
+1 http://esotericsoftware.com/forum/My-comments-after-3-months-of-using-Spine-17668
+1 http://esotericsoftware.com/forum/Feature-Request-Dual-Monitor-Support-17679
+1 http://esotericsoftware.com/forum/x-18272
Supporting multiple application windows (which is required to have windows on different monitors) is complex for a cross platform, OpenGL application like Spine and has implications for some behaviors, such as drag and drop within Spine.
not so complexe with shared contexts pattern ex: https://docs.nwjs.io/en/latest/For%20Users/Advanced/JavaScript%20Contexts%20in%20NW.js/#mixed-context-mode On my side is like 3 line for support multi-screen dockers !
+1: http://esotericsoftware.com/forum/Feature-Request-Float-Popout-Menus-18305
+1: https://esotericsoftware.com/forum/d/24896-request-for-multi-display-window-arrangement-feature-in-spine-editor