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TCP/UDP client/server library for Java, based on Kryo

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server runs fine. client cant connect. it also says Note: Client#update must be called in a separate thread during connect. But i got new thread for it ? sorry maybe...

Few bug fixes included. In each commit there is test that fails without fix commit and doesn't fail with it.

Hi, I am checking your library. However I can not find API documentation nor source when checking out via Maven. I am using Intellij Idea to fetch the library via...

I'm not sure the google group is still read so I'm reposting the issue here. Please see this post "https://groups.google.com/forum/#!topic/kryonet-users/7l436tftBlo" for details. Basically with the simplest Client / Server application...

默认的buffer2048 ,读取的时候报Unable to read object larger than read buffer异常, ![qq 20180413204456](https://user-images.githubusercontent.com/8073442/38735533-9c521874-3f5b-11e8-9917-93c86da5b5f2.jpg) 当我把buffersize 扩大时,读取的结果为null, ![qq 20180413205224](https://user-images.githubusercontent.com/8073442/38735831-a3af090a-3f5c-11e8-8f51-f36a91864548.jpg) 不管怎么样都会走到这里 if (currentObjectLength readBuffer.capacity()) throw new KryoNetException("Unable to read object larger than read buffer: "...

ObjectSpace will warn: "Ignoring remote invocation request for unknown object ID" every time it receives a remote method invocation for an object on a different object space on the same...

Currently, Kryonet uses the nio library of java. It does its job, but, In my opinion, it suffers from poor maintainability and performance. If we migrated to Netty, we would...

Hi, We are using kryonet for some time now in our project. However, we could not afford to have limited byte buffers for read/write in TCP Connections, as we are...

Created allPossibleBroadcastAddrs() and firstOne(), utility functions which are used by broadcast() to reach all possible subnets since that cannot be queried directly by Java.

I left those values to default, but it isn't working. A player could have driver problems which would probably lead to the client crashing. but the server doesn't detect this...