EpochWon

Results 4 issues of EpochWon

After updating to 4.1.0 Unreal has started crashing when a sound should play, or randomly without known cause. Attached is the engine crash report. ``` Assertion failed: bSettingsLoaded [File:H:/egg-game/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp] [Line:...

Crash log: ``` Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 phonon phonon phonon phonon phonon UE4Editor_SteamAudio!SteamAudio::LoadProbeBatchFromAsset() [c:\buildslave\phonon_rel_unreal_win64\build\unreal\build\windows-vs2015-x64\src\hostproject\plugins\steamaudio\source\steamaudio\private\steamaudioscene.cpp:880] UE4Editor_SteamAudioEditor!UE4Function_Private::TFunctionRefCaller::Call() [c:\program files\epic games\ue_4.27\engine\source\runtime\core\public\templates\function.h:540] UE4Editor_SteamAudioEditor!::operator()() [c:\buildslave\phonon_rel_unreal_win64\build\unreal\build\windows-vs2015-x64\src\hostproject\plugins\steamaudio\source\steamaudio\private\steamaudiocommon.h:48] UE4Editor_Core UE4Editor_Core UE4Editor_Core UE4Editor_Core UE4Editor_Engine UE4Editor UE4Editor UE4Editor...

It appears that the caustics noise functions in lib/zesterer/rand.glsl are taken from this Shadertoy: https://www.shadertoy.com/view/3tlfR7 The Shadertoy is licensed with Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License, which is incompatible with...

Unless I missed something, the water shader is basically untouched bar the changed specular and a tonemapping pass at the end. I just updated it to use the 0.49 version...