EntranceJew

Results 93 comments of EntranceJew

just commenting so @Bonfi96 and @IronWarrior know that the code here has a conflict and can't be merged anymore

I'm popping my head in to see if we really need to transliterate things to SVG, wouldn't it be just as effective to use imagemagick and the system font to...

this appears to be implemented? https://github.com/TTT-2/TTT2/blob/0c245a6e89c8020faff316a6fe99d61fd338760c/lua/ttt2/libraries/targetid.lua#L448-L456 Maybe I can't read very well.

This appears to be already implemented? https://github.com/TTT-2/TTT2/blob/master/gamemodes/terrortown/gamemode/shared/sh_init.lua#L695-L711 Unless I don't understand the scope of the issue.

Any changes to anything running within "PostDrawTranslucentRenderables" could have affected this, including changes from 4 days ago to overhead role icons, beacons, it's hard to attribute due to the stylua...

the problem is that LANG translation features aren't shared by the server, and so even if we migrated these strings to the language files we'd have no means of displaying...

![image](https://github.com/TTT-2/TTT2/assets/5711436/fd4c8899-30ac-40c0-8f7b-42917c5fec71) it do ![image](https://github.com/TTT-2/TTT2/assets/5711436/029ad729-7a7b-4eeb-8114-087da7254327)

![image](https://github.com/TTT-2/TTT2/assets/5711436/39b30dfb-d7d6-45cf-b753-ed766a611122) apparently the scale wasn't consumed originally, now things are drawing even smaller and doesn't exhibit the issue. the MSTACK must require a map change before its scale is adjusted...

agreed, my single biggest pain point with extending the UI was being able to reach the color variations from the VSKIN -- otherwise i could attach all the parts, i...

I'm amazed, I've wasn't expecting anyone to have to bust out [RenderDoc](https://renderdoc.org/), but next time I see something I can't explain it'll be the first thing I do. Thank you...