Entityexist
Entityexist
lots of vertex explosions but exciting nonetheless :D [dxwrapper-revolt.log](https://github.com/user-attachments/files/23290082/dxwrapper-revolt.log)
Additional observations from further testing (my “mad scientist” experiment 🧪): Fused World-View Mode → set to None Skip Objects Rendered with Unknown Camera → world disappears, only characters remain Reproject...
so um this issue was connected with this old issue report https://github.com/NVIDIAGameWorks/rtx-remix/issues/560
im recording video right now
This is the moment https://youtu.be/N0TZrPexEm8?t=196 Problem Happens when selecting "In View Transform" which is more stable mode
I managed to fix (or at least work around) the problem in a strange way. In "Fused World-View Mode" I set it to "None". At this point, I still had...
TL;DR: I worked around the issue by forcing all objects/textures to render through Main Camera instead of Unknown Camera. Steps: Set Fused World-View Mode to None. Enable Skip Objects Rendered...
After more testing, here are my observations: Setting Fused World-View Mode to None + forcing all hashes to Main Camera makes volumetric fog, Dust Particles, and Anti-Culling work. However, this...