Entityexist

Results 28 comments of Entityexist

After Checking out latest update [bridge-remix-2c5ac68-88-release](https://github.com/NVIDIAGameWorks/bridge-remix/actions/runs/10357227445/artifacts/1803246530) [dxvk-remix-cb670d6-617-release](https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/10324401449/artifacts/1796383001) I have been checking multiple maps, and the ones in the recording still exhibit the same behavior. However, I have noticed some changes...

https://github.com/user-attachments/assets/37619ddc-2713-4ac9-aa4c-341e0e6bc065 Here is how the anticulling works on this map it looks even more promising :) [d3d9.log](https://github.com/user-attachments/files/16592219/d3d9.log) [Freedom_d3d9.log](https://github.com/user-attachments/files/16592220/Freedom_d3d9.log) [NvRemixBridge.log](https://github.com/user-attachments/files/16592222/NvRemixBridge.log)

https://github.com/user-attachments/assets/3ff908cd-9916-4e55-9d94-46c1fcaacbe6 This glitch is still showing on some maps

I did shared my project on ModDb: if that might be helpful Cheers :) https://www.moddb.com/mods/freedom-fighters-remixed

[dxwrapper-revolt.log](https://github.com/user-attachments/files/20616399/dxwrapper-revolt.log) here you go there is a big change some surfaces are showing up :D

[dxwrapper-revolt.log](https://github.com/user-attachments/files/20623358/dxwrapper-revolt.log) this is how it looks now

Hi ElishaCloud, I'm working on analyzing the rendering flow of the game Re-Volt, which uses Direct3D 6/7 with pre-transformed vertices (`D3DFVF_XYZRHW`) for most of its rendering – including 2D UI,...

🔧 Proposed Wrapper Hack for Remix Support (minimal pipeline emulation): In the game code (see `SetViewport()` in Re-Volt's `draw.cpp`), viewport values like size, perspective scale (`pers`), and screen extents are...