Enhex
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4
issues of
Enhex
Instead of requiring a texture that points to the UV2 map for each mesh, why not directly look for the UV2 map?
tried importing a model and its scale and rotation constantly change: https://github.com/turanszkij/WickedEngine/assets/7088062/e55876de-cfe5-47fc-9039-135d33042cb2 (the change pauses are when the editor window isn't focused) using v0.71.354 Linux release.
bug