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🛡️ Protect your Minecraft server and lets players claim areas

Results 159 WorldGuard issues
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* Add testBuild API to ARS * Add interface(s) with common methods of ARS and FlagValueCalculator * Clean up lots of stuff related to the flag querying methods * Remove...

### The Problem One problem I have is that when I added many new flags and I also have other external plugins that have their own flags, it is kinda...

status:pending
type:feature-request

### The Problem In our small survival server, we have a community trader hall right at our spawn point. However, with the large amount of foot traffic spawn gets, people...

status:pending
type:feature-request

Fixed that checking bypass on handlers initialize would always return false. Not really sure if this is the best approach. Also removed the `SessionManager#createSession` because it was making this a...

This issue has been fixed in CommandBook with https://github.com/EngineHub/CommandBook/commit/644803182ed1765a9862d0a0cd0d3763d399efee but never in WorldGuard.

### WorldEdit Version 7.3.1-6745 ### WorldGuard Version 7.0.10-2266 ### Platform Version Spigot 1.20.6-4142 ### Confirmations - [X] I am using the most recent Minecraft release. - [X] I am using...

status:pending
type:bug

### The Problem ![image](https://github.com/EngineHub/WorldGuard/assets/29434554/89b9c516-4cb2-47fb-8225-4b9e0dac0786) Would be nice to have a config option to disable these if we don't require them ### A Solution config option ### Alternatives _No response_ ###...

status:pending
type:feature-request

### The Problem A friend and I are working on a plugin where it creates a new world for each game played. Our plugin handles all features that WorldGuard would...

status:pending
type:feature-request

This tries to port the current build logic from WorldEdit to WorldGuard. The project compiles fine, and the jars look similar enough from a quick glance. Limited testing in Minecraft...