EngineGuy
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EngineGuy
> Main takeaway: **Godot never directly loads `path/to/library.dll`**, so the lock does not exist. I think it's very important for the loaded file to be debuggable in the same way...
I noticed the same for resources. Resources inheriting from abstract classes also are missing from the "Create New Resource" menu. Not just missing from the menu, but also displaying MissingResource...