Eduardo Pinho
Eduardo Pinho
Any insights of this issue? I've looked into `player_controls` and found nothing that would make me think this isn't just a float rounding error. The pi constant is well defined...
I have come to realise that this bug is also present in version 1.4.2. And since it isn't a critical one, I wouldn't feel obliged to have it corrected for...
That's because object collision is tested per-frame, the issue exists in the original Notrium too. Extremely fast moves can make objects "hop" through solid objects, and this becomes easier if...
I'm afraid that we do not ensure compatibility with the Raspberry Pi for the time being. Can you provide us more details of your installation? Operating System, graphical environment, building...
To be fair, unless there is a system-specific quirk that we haven't discovered yet, it should be compatible with any platform that supports SDL 2. I believe the code does...
Is it a glitch in the Matrix? :P To be honest, I put little trust in our resource managers (mostly [resource_handler.cpp](https://github.com/verhoevenv/OpenNotrium/blob/master/resource_handler.cpp)) right now, as more than one other issue have...
I don't know when I'm going to be able to pick this up, but here are my thoughts on how things in OpenNotrium are currently done. This should hopefully enable...
Nice follow-up questions! Let's see... > I'm still a bit unclear whether this is just bad API design or an internal implementation bug in `resource_manager.cpp`. The implementation of `resource_handler::load_texture_in_grim` doesn't...
I wouldn't necessarily enforce an extra API layer for file I/O, even when we can do it without a run-time overhead. But anything that makes the program more modular is...
> Not sure about mod discovery currently. Do you think we need to maintain backwards compatibility with the old way of finding and loading mods? At first, I thought of...