EmperorPinguin
EmperorPinguin
Hello ravignir, I do not know if this is the right place place for a question, but I found your mod inspiring and I have made a mod myself (called...
You are right. I thought I had made sure all the upgrade paths were correct. I made an update that should fix the problem. Thank you.
No, you understand it. I had accidentaly typed it was available 'after' instead of 'before' adopting Feudalism, in which case you have to adopt both Craftmanship and Feudalism. Thank you...
Hello Koen, Thank you for trying it out and opening this issue, I will go through each of the issues you encountered: * can't build roads on woods & rainforest:...
Hello Koen, thank you for more feedback. * can't promote horseman: I either forgot to change the names of the promotions or forgot to save the file. I added that...
Hello, thank you again for reporting this * cannot build harbour in non-coastal cities: you are right, but a harbour is more than it's adjacency bonus; you are also supposed...
Ok, I made the following changes: * districts can be placed on removable terrain features - the feature name (e.g. Rainforest) is still show when hovering over the tile but...
I am considering updating the post-Renaissance wonders, but I also kind of want to make the wonders improvements like in Civ6. Most of the bonuses can not be put on...
Thank you Seraj, Images for the natural wonders will be added some day, but I don't know when, as they are quite a lot of work. It's almost summer vacation...
Hello @Julu2711, How do you mean? As in the game does not automatically fill up the specialist slots?